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Upcoming Design Realities : AR, VR, MR Design principles


VR, MR and AR look set to play a big role in the UX design industry of the future


AR design has played a part in modern life with apps like Pokémon Go and Instagram. These winds of change raise new questions for designers. Will it pay off to dabble in the worlds of AR, mixed reality (MR) and VR design? We say it certainly doesn’t hurt to gain experience designing for these technologies and it could enhance your skills as a designer all round. If you’re interested in AR, MR or VR design, or just looking for a refresher course.


What is VR design?


A virtual world that the user can enter and experience as their own reality. users could have all round 3D experiences or play 3D video games. Interaction was also possible with head motion, or remote controls. Devices such as Google Cardboard, Facebook’s Oculus Rift and Samsung’s Gear VR are examples





What is AR design?

AR augments enhances your current reality. Instagram and Snapchat are examples of apps that use augmented reality. When it comes to editing images and selfies, superimposing digital costumes, applying make-up, changing the face, modifying voice – these are all examples of AR design in action. The GPS you use while driving is another a great example – the voice that tells you which ramp to take on the freeway is the digital world interacting with the real world and Pokémon Go app 45 million users downloaded the app to search for virtual Pokémon in the real world. The IKEA Place app lets people see how furniture would look in their home and gets them excited about their next purchase.





What is Mixed Reality?

Microsoft HoloLens is a great example. When it comes to the visual experience, you can think of MR design as being a combination of AR and VR design. It’s true interaction between the material and the immaterial.





Design principles for AR, MR and VR design



Usability


When content appears on top of a Translucent UI elements, users should be able to interact with it the way they want. For example — if they are walking down the street, they should be able to snooze / hide popups with their Voice, Hand Gestures, or via the Controller





Spacing


Most types of AR, MR and VR design products will require some sort of 3D visual design. We need to consider the distance between the user and the interface or object that you’re designing. Provide very clear advice to the user that establishes how much space they need, either as the app starts, or during the onboarding process. Is the typeface clear and is it legible at different angles? Are all the buttons visible? Is the UI or object at a comfortable distance from the user?






Light and sound


visual objects should respond to light with appropriate shadowing and reflection. Or, if lighting conditions aren’t optimal, you may consider adding a prompt to instruct the user on how they can adjust the lighting in the room to improve the experience.





Motion and safety


It’s very important that you alert the user to the potential hazards of their surrounding environment. After-all, if they’re going to be focusing on a 2D screen, they may not be all that aware of their surroundings. So Having prompts or providing the user with an adequate warning message is best.






Consider development tools for AR design


Take into account the tools that will be used to develop your design. An example of a platform used to develop AR apps is Plugxr (plugxr.com) which is the best tool where your design can be developed in few minutes, you don't need to spend on developers anymore. You yourself can design and execute. Taking some time to get to know the development platform is a must for designing successful AR features.





Clear UIs


UI elements should be clear and concise, not cluttered and confusing. Only include UI elements and visuals that are absolutely necessary. Getting things done as easily and as fast as possible is what great UX is all about.




AR, MR and VR design looks set to grow exponentially in the future.With this growth comes new opportunities for designers and developers. It also opens up many interesting areas of research in the field of UX, such as the effects on user physiology, behavior and psychology.

Getting into AR, MR and VR design might seem challenging at first, but looks like it could really pay off in the future. There’s no doubt that working in the areas of AR, MR and VR design will help boost any designer’s career and is sure to be embraced.

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